Many of the graphics tiles are now animated, with lapping water, waving flags, and posing monsters and NPCs, giving the game world a far more lively look. The game opens with an impressive animated title screen, playing a movie of how the game works as a party of adventurers wanders and gets into trouble this animated demo would remain in the series until Ultima VI, when it was replaced with cutscenes. Genre-savvy Lord British hand-picks four heroic adventurers to go out and find a way to stop the monster Exodus, and along the way they’ll dive into dungeons, find exotic arms and armor, discover the sunken city of Ambrosia, meet with an immortal time lord, and ultimately challenge the beast to a final showdown in his castle on the Isle of Fire.Įxodus is the first game in the series to include adventuring parties, among many, many other additions and improvements which redeem the awkward Revenge of the Enchantress. The half-demon, half-machine progeny of Mondain and Minax is stronger than either of his parents and has arrived in full force to bring doom to the lands that slew them. A volcano has erupted out of the sea, and monsters once again roam the land, directed by an unseen malign intelligence whose name is discovered written in blood on a ghost ship: EXODUS. Lord British has united Sosaria under his banner after the cataclysmic upheaval of Minax’ defeat, and is busy sending expeditions out to map the world when the darkness looms up stronger than ever before. It?s a much more developed and more mature game, where the story for the first time is integral to the actual gameplay. As he usually did, Richard Garriott threw out all the old code for Revenge of the Enchantress and started fresh with the programming for Ultima III he claims often in interviews that the point of these older games was to ‘teach Richard how to program’ and the focused concept, tight design and graphical and story advances make Exodus a joy to play even decades later. The foul offspring of Mondain and Minax comes forth to revenge itself upon the world, and your band of adventurers has answered the call to stop him!Įxodus is really the first game in the series to have aged well, and could be considered the first “modern” CRPG. The sky darkens, an island of fire rises from the depths, and on the deck of a derelict ship a name is found written in blood: EXODUS. Such were the only words to escape the lips of the shattered man, found wandering outside Lord British’s castle. There's the high-res box art that I finished, and a large 24x36 (I think) blown-up version for a poster.From the depths of Hell, he comes for vengeance! I need to use different sources of the box art to fill in any missing details when I remove the logos and stickers. The reason I need different versions is because they have various logos, stickers, etc. I was hoping someone who might have a copy of the Microprose version, the PC DOS version, and perhaps the FM Towns version could scan in the box art at 600 dpi and send it to me. That's something not visible on either copy of my Apple II version or other scans I found. Even at the low resolution of the picture I found, I could still see the brush strokes of the painting. ![]() I had stumbled upon a copy of the Commodore 64 version that was published by Microprose. I had completed the Ultima V poster using my copies of the Apple II version, but I didn't realize how blurry it was until I was trying to source an image of other copies to fill in the missing detail on my copies. He sent it out to get color corrected so it'd look as close to the original.Īnyway, I now committed to doing Ultima V as well so he'd have III, IV, and V for his gallery. Denis really liked the quality of my Ultima III poster. Apparently EA has his paintings and refuse to give them back or even let him scan them. I was pretty happy with it and I sent it to Denis Loubet because in my search for a good copy of Ultima III artwork, I noticed he didn't have Ultimas III or V in his gallery section. ![]() I made high resolution scans of different versions of the box art of the game, then patched it together to form a complete image, did many, many, many hours of touchup, and finally ended up with a reasonable Ultima III poster. So I decided to recreated the box art for Ultima III myself. I eventually got to my Ultima III game for Macintosh, but got fed up with the lack of high quality scans of the Ultima III box art that I wanted to use for my disk case. Tldr: I need 600 dpi scans of Ultima V box art from the DOS Microroprose release, the regular PC DOS Origin version, and perhaps the FM Towns version (if anyone has it.)Īt some point I decided to make custom cases and labels for my floppy disks using plastic single-disk jewel cases. I figure this might be a better forum to try. I originally posted this over at VCF, but I didn't get any responses.
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